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- 10 ; Trade route min values before buying groups to exploit
- 0 ; Priority Increase to buy exploration units...
- 200 ; Priority Increase for adding to trade groups.
- 50 ; Priority Increase for Politics
- 0 ; Priority Increase for Church
- 10 ; Priority Increase for Art
- -100 ; Priority Increase for Merc
- -100 ; Priority Increase for Roads
- -100 ; Priority Increase for Den of Inquity
- 3 ; Min spotted pirates in 4x4 before hiring mercs to quell
- 13 ; Min Trade route value before hiring merc's to make city available
- 20 ; Max percent chance of being caught allowed when Merc's attacking "hated" groups
- 30 ; Group guards percentage (percent of guards in cargo areas)
- 90 ; Bribe chance used for gaining senators
- 75 ; Max loyalty of senators before killling instead of bribing
- 30 ; Minimum acceptable Popularity, (Must have this before risk losing Pop)
- 75 ; "Friendship level" level above which other players are considered friendly
- 25 ; "Hated" level below which other players begin to be attacked!
- 20 ; Level of stock in as city before considered for a Trade Leg
- 120 ; Price variation in % from historic before consider buying while exploring
- 80 ; Minimum Trade Route value before explore instead...
- 65 ; Percent of Mid Route value previous order must have to be kept
- 2 ; Max number of units in an Exploring group
- 100 ; Percent of Calculated On Hand Requirements kept
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